![]() Kiting is the act of leading enemies in a circle so that they can never quite reach you. If you don't learn how to do this, you'll get overwhelmed when the trios of spiders spawn at 175s and 200s. ![]() Using this technique, the player can leap over SQUID I without perishing. The player's maximum double dagger jump height is around 8.4 tile heights. The player's maximum single dagger jump height is around 5.2 tile heights. The player's jump height is equivalent to 1 tile height (1/4 of a tile). You can also double dagger jump by shotgunning a SKULL beneath you on the second shot for even more height. It's possible to do a double dagger jump by doing a normal dagger jump and shotgunning the ground a second time at the peak of the jump without pressing the jump key. This allows the player to jump very high in the air, and may be used to get around the arena more quickly or help escape enemies in a pinch. The player is able to perform a 'dagger jump' (analogous to a rocket jump maneuver found in some first person shooters) by firing a spread shot at the floor immediately after jumping. Pressing the jump key just before landing will result in a perfect b-hop. If timed badly the sound will be quieter and the speed gained will be a lot less. A well-times press will result in a basketball-sounding sound, and an increase in your field of view. To bunny hop, you need to time your space presses correctly. The player may 'bunny hop' by jumping repeatedly while moving, which grants a generous boost to movement speed at the expense of more controlled movement. Strafing gives the player a significant boost in speed, thought it takes some getting used to for anyone unfamiliar with retro FPS control schemes. Strafing is achieved by holding any combination of non-opposing directional keys, I.E forwards + left, backwards + right. Instead, the player moves dramatically faster while moving diagonally (pressing W+A or W+D). The default movement keys are WASD for forward / left / back / right respectively, and space to jump. Movement in Devil Daggers is fast paced and fluid, similar to other 1990s shooters, and the game's movement mechanics are heavily inspired by FPS games from that era.
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